| Joel Franey/USgamer, Media Molecule/Sony Interactive Entertainment It just depends on a lot of things working out for us.' Dreams may be a natural fit for PC, but that doesn't mean it's a guarantee. But it's definitely in our dreams to do Pro versions that are expanded. But most of the PlayStation model is designed for a game to come out, it hits the market, and it makes most of its returns in the first week, y'know? If it's a big game, it survives for maybe two or three sequels.
'Our goal for Dreams is to last for 20 years, and keep expanding it and keep adding to it and keep improving it. 'The answer to every question is 'yes', but Dreams needs to reach a lot of people first,' Ettouney said, with obvious hesitation.
The following is a direct quote from the sourced interview: We don't yet have a firm yes/no with regards to a PC port, but in an interview with in October 2019, Media Molecule co-founder and art director Kareem Ettouney was asked if he'd like to see it ported to PC and Mac.